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Making Games for the Atari 2600 8bitworkshop Paperback December 22, 2016
€ 39
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Learn how to create your own games for the Atari 2600
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Dettagli del prodotto
- Comprehensive guide for writing games for the Atari 2600
- Covers 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, and more
- Includes a Web-based IDE for writing 6502 assembly code and testing in the browser
- Teaches programming tricks used by master programmers for classic games
- Enables creation of custom graphics and sound for personalized game development
- Facilitates game sharing with friends
| Editor | Createspace Plataforma de Publicación Independiente |
| Fecha de publicación | December 22, 2016 |
| Language | Inglés |
| Imprimir longitud | 263 pages |
| ISBN-10 | 1541021304 |
| ISBN-13 | 978-1541021303 |
| Peso del artículo | 12.6 onzas (357.21 gramos) |
| Dimensiones | 6 x 0.6 x 9 inches (15.2 x 1.5 x 22.9 cm) |
| Parte de la serie | 8bitworkshop |
A chi è consigliato?
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Atari Enthusiasts
Individuals passionate about retro gaming who want to learn how to create games for the Atari 2600.
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Game Developers
Aspiring game developers looking to explore vintage programming techniques and understand the fundamentals of 8-bit game design.
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Propósitos Educativos
Teachers or students in computer science fields seeking hands-on experience with retro programming concepts and creative problem solving.
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Jugadores Casual
Individuals who prefer playing games rather than creating them may find this book uninteresting and overly technical.
DESCRIZIONE DEL PRODOTTO
Making Games for the Atari 2600 8bitworkshop Paperback December 22, 2016
Domande e risposte dei clienti
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domanda:
What is 'Making Games for the Atari 2600' about?
Rispondere: This book serves as a comprehensive guide for enthusiasts interested in creating games for the Atari 2600 console. It covers the fundamentals of game development, programming in assembly language, and design principles specific to the limitations of the Atari 2600. Whether you're a seasoned programmer or a novice to game development, the book offers insights into both technical and creative aspects of making classic games. Users often find it beneficial as they delve into the nostalgic world of retro gaming. -
domanda:
Who is the author of 'Making Games for the Atari 2600'?
Rispondere: The book is authored by Michael Stern. Known in the gaming community for his expertise in retro game programming, Stern shares his knowledge and passion for the Atari 2600 through this book. His experience includes practical game development, making him a credible source for aspiring developers. Readers appreciate his engaging writing style, making complex concepts accessible and enjoyable. -
domanda:
Is 'Making Games for the Atari 2600' suitable for beginners?
Rispondere: Yes, this book is well-suited for beginners interested in video game creation. It introduces the Atari 2600's architecture and programming languages in a clear, understandable manner. Additionally, it includes practical examples and hands-on projects that encourage readers to experiment and create their own games. Beginners often find that the step-by-step guidance builds their skills progressively while enjoying the process of game development. -
domanda:
What programming language is used in this book?
Rispondere: The primary programming language utilized is assembly language, specifically tailored for the Atari 2600's hardware. This book breaks down the assembly language into manageable sections, ensuring that readers grasp its functionalities and applications. Understanding assembly is crucial for developing efficient games on this platform due to its low-level capabilities. Readers often discover how this knowledge can enhance their programming skills not just for the Atari, but for broader applications in retro coding. -
domanda:
What kind of projects can I expect to create with this book?
Rispondere: Readers can expect to create several classic-style games inspired by the Atari 2600’s library. The book features various projects ranging from simple arcade-style games to more complex designs, promoting creativity while adhering to the hardware's constraints. These projects allow readers to implement learned concepts, fostering an experiential learning environment. Users can find fulfillment not just in the finished games, but in the challenges and problem-solving that arise during development. -
domanda:
How does this book help improve game design skills?
Rispondere: This book provides insights into game design principles unique to retro gaming, encompassing elements like gameplay mechanics, graphics limitations, and sound programming. By studying these constraints, readers learn to think creatively and discover innovative solutions. The practical exercises foster a hands-on approach to developing design skills while understanding how to create engaging experiences in a constrained environment. Utilizing these skills can deeply influence one’s approach to modern game development. -
domanda:
Are there any online resources linked to this book?
Rispondere: Yes, the book often references online resources and communities dedicated to Atari game development. These platforms provide additional tutorials, forums for discussion, and repositories for sharing code and projects. Engaging with these resources enhances the learning experience, allowing readers to connect with fellow enthusiasts and gain insights from a wider community. Many users find these resources invaluable for finding inspiration and receiving feedback on their projects. -
domanda:
Can I use this book to learn about programming in general?
Rispondere: While the book primarily focuses on programming for the Atari 2600, the foundational skills taught—such as logical thinking, problem-solving, and code structuring—can be beneficial in a broader programming context. Readers often apply the principles learned to other programming languages and platforms, gaining a more versatile skill set. Even if someone doesn't plan to develop for the Atari, the problem-solving techniques and coding concepts provide a solid groundwork for any programming journey. -
domanda:
What are the prerequisites for reading this book?
Rispondere: While there are no strict prerequisites, a basic understanding of programming concepts will greatly enhance the reading experience. Familiarity with general coding logic and perhaps some exposure to other programming languages can make grasping assembly language a bit easier. Readers often find it helpful to have a background in computer science or interest in retro games, which can serve to motivate them throughout the learning process. -
domanda:
Where can I buy 'Making Games for the Atari 2600'?
Rispondere: You can purchase 'Making Games for the Atari 2600' from Ubuy, which offers a reliable platform for obtaining this paperback. Ubuy delivers various products globally, making it easier for you to access this book regardless of your location. Whether you're a retro gaming enthusiast or a budding developer, Ubuy is a great option for adding this valuable resource to your collection.
Game Programming Editorial Review
The Making Games for the Atari 2600 book provides a comprehensive and approachable way to learn hands-on programming for the retro Atari platform. It is easy to follow and offers a fascinating look back at how VCS games were developed. The book is supported by an exceptional web ide, making it even more accessible for readers to practice what they learn. While some minor additions, such as a reference table for the full 6502 instruction set and a complete source code listing for an entire example game, would have enhanced the book, readers can find the complete source code listing on the accompanying 8bitworkshop IDE website. Overall, this well-written book is a must-have for anyone interested in creating Atari games.
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Professionisti
- Provides a comprehensive and approachable way to learn Atari programming
- Supported by an excellent web ide
- Easy to follow and offers a fascinating look into the development of VCS games
- Great resource for learning tips and tricks for making Atari games
- Engaging writing style makes it enjoyable to read and learn from
Contro
- Some pages have come out, which could be a quality issue
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€ 39
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Caratteristiche e benefici
- Explore the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more
- Use the Web-based IDE to write 6502 assembly code and see your code run instantly in the browser
- Master the programming tricks used by expert programmers to create classic games
- Design and create your own graphics and sound
- Share your games with friends
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